Global Game JamThis was a school sponsored event, where we worked in small teams of students, graduates, and enthusiasts alike to crack out a game in 48 hours. I helped implement sound effects, music, and much of the games' UI functionality. The idea is to harvest humans and use them as ammo, to destroy their structures.
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UI DesignEach assignment incremented a game I was developing throughout the semester. The goals were to make the UI clear, and cater to a variety of users. Though there are many aspects in achieving this, some examples are: control modification, colorblind modes, having an in-game manual, and providing feedback through the HUD.
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Street Smart AppI led a team of 4 computer science students to produce a mobile app prototype for a car dealership, called Street Smart Auto Brokers. The app was developed in C#, and the finalized .apk was designed and exported with Unity3D. It allowed customers to: view inventory, recommend/schedule maintenance, and leave reviews. The prototype lacked networking and security.
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CapstoneI really enjoyed this project, despite doing it a year early and not having further developed my programming skills. I built this over the course of a semester, and essentially made a retro game like PaperBoy, but with skateboarding. Check it out here:
https://jmike719.itch.io/one-long-night |